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Based in Boston, Massachusetts, USA

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Hello ! I am a Technical Animator with nearly 5 years of AAA live-service experience. I graduated from Lesley College of Art and Design in 2021 and have since supported animation teams across rigging, cosmetic implementation, physics simulation, and prototyping efforts, contributing to titles at Harmonix Music Systems and Epic Games where I was part of the Fortnite Festival team. 

 

Seasonal releases and frequent IP collaborations meant a constant stream of new and unique instrument cosmetics, many with complex moving elements that pushed my problem-solving skills forward. I learned early on that new challenges are always around the corner and staying curious and ready to learn is essential for success. From these experiences I also learned to truly value a team that communicates clearly, and the importance of asking plenty of questions early and often.

 

What I enjoy most about Technical animation is the combination of problem solving and creative decision making. While the work is technical, there is still a real sense of creative ownership and accomplishment in the results; especially when building or supporting systems alongside a great team. 

I'm currently open to new opportunities in game development or film, and look forward to further expanding my skillsets.

For a full look at my work experience, feel free to check out my resume; if you think I'd be a good fit for your team, I'd love to hear from you!

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