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Based in Boston, Massachusetts, USA

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Hello ! I am a Technical Animator with nearly 5 years of AAA live-service experience. Since graduating from Lesley College of Art and Design in 2021, I've supported animation teams across rigging, cosmetic implementation, physics simulation, and prototyping efforts, contributing to titles at Harmonix Music Systems and Epic Games where I was part of the Fortnite Festival team. 

 

Seasonal releases and frequent IP collaborations meant a constant stream of new and unique instrument cosmetics coming down the pipeline. There have been more than a handful of cosmetics with complex moving elements that further developed my problem-solving skills. I quickly learned that there are always new problems to solve, and approaching each one with a learning mentality is essential. From these experiences I've learned to truly value being part of a team that communicates well, and to never hesitate to ask lots of questions.

 

Being in a role where I'm granted opportunities to learn through collaboration, problem solving, and combining this with the creative control that comes with technical animation is what I enjoy most about this work!

I'm currently open to new opportunities in game development or film, and look forward to further expanding my skillsets.

For a full look at my work experience, feel free to check out my resume; if you think I'd be a good fit for your team, I'd love to hear from you!

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